![]() The acting in cutscenes, both voice work and animation, isn’t the best but it does the job. The few human characters there are are more stylised than realistic but they fit the scene reasonably well. Again, not massively original but the game’s reliance on darkness and you providing your own light source makes for a lot of pleasant looking (considering the nature of the visuals) dynamic lighting. It adds a potential death which is near enough impossible otherwise which adds to the tension, especially as you have to manually save with finite use items a la Resident Evil, but the combat was simple enough and clunky enough to detract from the game a little.Īlthough I found the monster designs to be a little generic the environments are very nice. I’m not a fan of the monster designs and having to fight, conserving ammo at times, just didn’t add anything for me. You’ll get a few different weapons to help deal with them but, although I understand why they’re there, I could do without the combat element. The game walks a fine line and it lands on the right side of that line most of the time, giving you a challenge that is rewarding to figure out but on the odd occasion it does withhold just a little bit too much information.Īlso as you run around searching rooms and unlocking doors you’ll encounter monsters. Generally the game is very good at giving you the clues you need to figure out what needs to be done but there were about three occasions where I was completely stumped, not even sure if I was focusing my attention in the right place at that moment. Sometimes you’ll just have to use the right item in the right place, other times you’ll have to twiddle some switches and dials in the right order. Puzzles come in a couple of flavours: taxing and bloody taxing. Items can range from ammo for your weapons, health items or useable items that will be needed for future puzzles. Caroline may just comment on whatever you’re looking at or it may be something to pick up or a puzzle. It can cause an issue when the angle changes but different strokes for different folks.Īs you explore certain items or parts of the environment can be interacted with, a button prompt appearing as you get near. #Tormented souls reviews skinIf this makes your skin crawl more than the monsters then if you use the analogue stick you just point in the direction you want to go, relative to the camera. When it comes to fixed cameras I like tank controls, so I used to dpad throughout so that up was always forward no matter the camera. That means fixed camera angles (though not static, they can move) and, if you so choose, tank controls. You do so in classic survival horror style. What’s going on? Who sent the note? Who did this to her? These are just some of the questions that’ll be answered as you explore this creepy locale. She then wakes up in a bathtub, with a tube down her throat and her right eye removed. She visits the sender’s address to find an abandoned mansion, converted into a hospital and is knocked unconscious shortly afterwards. It’s a picture of twins, with a message about her leaving them behind. You play as Caroline, who receives an unusual photo one day by post. As a fan of these titles I tentatively approached this review, I’ve been burned by indie projects before. We’re talking the big three: Alone in the Dark, Resident Evil and Silent Hill. Tormented Souls on PS5 gets its inspiration from elsewhere namely old school, survival horror. No, this isn’t another Dark Souls wannabe putting ‘Souls’ in their name to attract attention. Augin PS5 / Reviews tagged alone in the dark / fixed camera / puzzles / resident evil / silent hill / survival horror / tormented souls by Gareth ![]()
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